Tackling ‘Group Hate’: Design and Delivery of Authentic and Collaborative Learning for GAMA3004 Group Game Development Module

Tackling ‘Group-Hate’: Design and Delivery of Authentic and Collaborative Learning for GAMA3004 Group Game Development module By Jacqui Edwards, Senior Lecturer & Course Leader for Game Art; School of the Arts.                           ‘Great Things’ Event, June 2019. This case study reflects on the design and delivery of a year-long level 6 module, for BA Hons Game Art, with a focus on embedding authentic learning and an innovative group work experience involving live briefs and collaborative, interdisciplinary practice (A1). In game development teamwork is essential, however, it is commonly an area that students find problematic. Indeed, the negative reactions to group work even has its own term, “Group-Hate” (Sorenson, 1981 cited in Burke, 2011)…. Read moreTackling ‘Group Hate’: Design and Delivery of Authentic and Collaborative Learning for GAMA3004 Group Game Development Module